BuckleScript bindings for Storybook.js! The goal of this project is to provide bindings for the main Storybook API, as well as the official add-ons. Currently it supports:
First install this package:
npm install bs-storybook
Next, you'll need to add bs-storybook
to your bsconfig.json
as a dependency.
Then, get Storybook up and running according to their docs. (Note: This library does not attempt to provide a way to configure storybook in Reason - just use the standard JS configs.)
In your /.storybook/config.js
, import your stories from wherever your compiled Reason modules end up. For example, if you're writing your stories inside a __stories__
directory, and bsb
is configured for a standard build, you might do something like:
const req = require.context('../lib/js', true, /\__stories__\/.*.js$/);
configure(() => {
req.keys().forEach(module => {
req(module).default();
});
}, module);
Note that in the above example, we're assuming the convention of each module containing a function as the default
export. We'll account for that when writing our stories in the next section.
Here's a basic story in its entirety:
open BsStorybook.Story;
let _module = [%bs.raw "module"];
storiesOf("My First Reason Story", _module)
|. addDecorator()
|. add("first chapter", () =>
<span> (ReasonReact.stringToElement("Hello bs-storybook!")) </span>
);
open BsStorybook.Story
let _module = [%bs.raw "module"]
let _ =
((storiesOf "My First Reason Story" _module) |. (addDecorator ())) |.
(add "first chapter"
(fun () ->
((span
~children:[ReasonReact.stringToElement "Hello bs-storybook!"]
())[@JSX ])))
Storybook uses a reference to the module
global provided by webpack to facilitate hot-reloading. We'll access that via the [%bs.raw]
decorator.
The action addon's API is essentially unchanged from its JS implementation:
let clickAction = Action.action("I Clicked The Button!");
let clickAction = Action.action "I Clicked The Button!"
To use knobs, be sure to add the decorator to your story definition:
let knobsStory =
createStory(~title="Hey look, knobs!", ~decorators=[Knobs.withKnobs], ~_module, ());
let knobsStory =
createStory ~title:"Hey look, knobs!" ~decorators:[Knobs.withKnobs]
~_module ()
Each knob type is invoked using a function with labeled arguments, and each requires passing unit
as the final argument. They all share a ~label
argument, and a ~defaultValue
argument (where appropriate);
let myText = Knobs.text(~label="What should it say?", ~defaultValue="Sup?", ());
let myText = Knobs.text ~label:"What should it say?" ~defaultValue:"Sup?" ()
let myBoolean = Knobs.boolean(~label="Should Show?", ~defaultValue=true, ());
let myBoolean = Knobs.boolean ~label:"Should Show?" ~defaultValue:true ()
Note: The boolean type will call the underlying JS knob with a defaultValue of false
if one is not provided.
let myColor = Knobs.color(~label="Color", ~defaultValue="#333" ());
let myColor = Knobs.color ~label:"Color" ~defaultValue:("#333" ())
The number type works with floats. If no defaultValue
is provided, it will pass 0
. It also takes an optional rangeConfig
record, which allows for specifying a min
, max
, and step
so that the knob is displayed as a range slider.
let num1 = Knobs.number(~label="Number 1", ());
let num2 =
Knobs.number(
~label="Number 2",
~rangeConfiguration={min: 0., max: 10., step: 1.},
()
);
let num1 = Knobs.number ~label:"Number 1" ()
let num2 =
Knobs.number ~label:"Number 2"
~rangeConfiguration:{ min = 0.; max = 10.; step = 1. } ()
To use the select knob, first define a record type that contains the shape of the options, then the actual options as a type of selectConfig
, passing your shape as the constructor type:
type selectOptions = {
one: string,
two: string
};
let options : Knobs.selectConfig(selectOptions) = {
one: "Hello",
two: "Hi"
};
type selectOptions = {
one: string;
two: string;}
let options: selectOptions Knobs.selectConfig = { one = "Hello"; two = "Hi" }
Then define the select knob like so:
let greeting = Knobs.select(~label="Greeting", ~options, ~defaultValue=options.one, ());
let greeting =
Knobs.select ~label:"Greeting" ~options ~defaultValue:(options.one) ()
Knobs.button(
~label="Knob Button",
~handler=Action.action("Clicked the knob button"),
()
)
let _ =
Knobs.button ~label:"Knob Button"
~handler:(Action.action "Clicked the knob button") ()
Not yet implemented.
Not yet implemented.