Simple bindings to socket.io.
To build everything run npm run build
and to run the demo run npm run run
and go to localhost:3000
on two tabs. You can send messages back and forth!
Everything lives under the namespace BsSocket. To create a
server/client/namespace, use Server.Make
, Client.Make
and
Namespace.Make
respectively. These functors take a module that
contains 2 things: a type called clientToServer
and a type called
serverToClient
, which define the type of the message that the client
will send to the server and vice versa.
For example:
module Messages = {
type username = string;
type clientToServer =
| Login(username);
type serverToClient =
| LoginSuccessful(username, bool);
};
module MyServer = BsSocket.Server.Make(Messages);
let io = MyServer.create();
module Messages =
struct
type username = string
type clientToServer =
| Login of username
type serverToClient =
| LoginSuccessful of username* bool
end
module MyServer = BsSocket.Server.Make(Messages)
let io = MyServer.create ()
A common pattern is to use the same message type for clientToServer
and serverToClient
in the following way:
module Messages = {
type t = ...;
type clientToServer = t;
type serverToClient = t;
};
229: <UNKNOWN SYNTAX ERROR>
See example/
folder for full usage.
The API differs a bit from socket.io's API to be more idiomatic in
Reason. Generally, e.g. JavaScript's socket.emit("bla", 10)
becomes
Server.emit(socket, Bla(10))
in Reason.
Whereas in socket.io, emitting a message requires a string as the
first argument as a way to tag what type of message you're sending, in
bs-socket.io, the intended usage is that there is only one type of
message and therefore there is no string tag required. This is so
that the function that handles messages from the other side of the
socket, i.e. MyClient.on
and MyServer.on
, can leverage Reason's
exhaustive pattern matching on variant types, which can help ensure
that they are handling all potential message variants that they could
possibly be sent.
As a concrete example, the following socket.io and bs-socket.io pseudo-code would be analogous to each other.
Socket.io:
// client
socket.emit('login', { username: 'user2157' });
socket.emit('chat message', 'hello');
// server
socket.on('login', msg => ...);
socket.on('chat message', msg => ...);
Bs-socket.io:
// client
MyClient.emit(client, Login("user2157"));
MyClient.emit(client, ChatMessage("hello"));
// server
MyServer.Socket.on(socket, msg =>
switch(msg) {
| Login(username) => ...
| ChatMessage(msg) => ...
);
0: <UNKNOWN SYNTAX ERROR>
If you later extended the type of clientToServer
to have another case, i.e.
type username = string;
type clientToServer =
| Login(username)
| ChatMessage(string)
| Logout(username);
type username = string
type clientToServer =
| Login of username
| ChatMessage of string
| Logout of username
Then the previous implementation of MyServer.on
would no longer
compile with the reason that you haven't handled the Logout
variant
of the clientToServer
type.
There are a couple differences between the JS API and this one. We'll refer to the supposed module you've created from the Server.Make
functor as MyServer
. Same for Namespace
and Client
.
MyServer.emit
is different from MyServer.Socket.emit
. The former emits to all connected peers while the latter emits to the given peer.io.sockets
there is MyNamespace.default(io)
which does the same thing.io.of
there is MyNamespace.of_(io)
which does the same thing. (of
is a Reason keyword)MyServer.create
but also MyServer.createWithHttp
(see example) among others.